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/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTTexture.cpp395 PVRTuint32 numfaces = ((bAllFaces)?(sTextureHeader.u32NumFaces):(1)); in PVRTGetTextureDataSize() local
399 return (PVRTuint32)(uiDataSize/8)*numsurfs*numfaces; in PVRTGetTextureDataSize()