Searched refs:oldHeading (Results 1 – 1 of 1) sorted by relevance
145 SkVector oldHeading = fParticles[i].fPose.fHeading; in update() local146 fParticles[i].fPose.fHeading = { oldHeading.fX * c - oldHeading.fY * s, in update()147 oldHeading.fX * s + oldHeading.fY * c }; in update()