Searched refs:operand0RGB (Results 1 – 2 of 2) sorted by relevance
208 GLenum operand0RGB; member
124 mState.textureUnit[i].operand0RGB = GL_SRC_COLOR; in Context()2247 … device->setFirstModifier(unit, es2sw::ConvertSourceOperand(mState.textureUnit[unit].operand0RGB)); in applyTextures()2302 mState.textureUnit[mState.activeSampler].operand0RGB = operand; in setOperand0RGB()