/external/deqp/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 1914 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, getDataType… in init() local 1915 …ntext, (baseName + getDataTypeName(otherMatIn.dataType) + "_vertex").c_str(), "Matrix-matrix case"… in init() 1916 …text, (baseName + getDataTypeName(otherMatIn.dataType) + "_fragment").c_str(), "Matrix-matrix case… in init() 1922 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init() local 1923 …(baseName + matTypeName + "_vertex").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, true)); in init() 1924 …aseName + matTypeName + "_fragment").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, false)); in init() 1947 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init() local 1948 …ext, (baseName + "float_vertex").c_str(), "Matrix assignment case", matIn, otherMatIn, op, true)); in init() 1949 …t, (baseName + "float_fragment").c_str(), "Matrix assignment case", matIn, otherMatIn, op, false)); in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 2102 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, getDataType… in init() local 2103 …stCtx, (baseName + getDataTypeName(otherMatIn.dataType) + "_vertex").c_str(), "Matrix-matrix case"… in init() 2104 …tCtx, (baseName + getDataTypeName(otherMatIn.dataType) + "_fragment").c_str(), "Matrix-matrix case… in init() 2110 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init() local 2111 …(baseName + matTypeName + "_vertex").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, true)); in init() 2112 …aseName + matTypeName + "_fragment").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, false)); in init() 2135 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init() local 2136 …Ctx, (baseName + "float_vertex").c_str(), "Matrix assignment case", matIn, otherMatIn, op, true)); in init() 2137 …x, (baseName + "float_fragment").c_str(), "Matrix assignment case", matIn, otherMatIn, op, false)); in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderMatrixTests.cpp | 1196 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init() local 1197 …(baseName + matTypeName + "_vertex").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, true)); in init() 1198 …aseName + matTypeName + "_fragment").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, false)); in init() 1211 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init() local 1212 …m_context, (baseName + "vertex").c_str(), "Matrix assignment case", matIn, otherMatIn, op, true)); in init() 1213 …context, (baseName + "fragment").c_str(), "Matrix assignment case", matIn, otherMatIn, op, false)); in init()
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