Searched refs:outputs_read (Results 1 – 8 of 8) sorted by relevance
296 bool outputs_read = false; in remap_slots_and_components() local306 outputs_read = true; in remap_slots_and_components()324 if (outputs_read) { in remap_slots_and_components()334 if (outputs_read) in remap_slots_and_components()471 &producer->info.outputs_read); in compact_components()
66 shader->info.outputs_read |= bitfield; in set_io_mask()78 shader->info.outputs_read |= bitfield; in set_io_mask()357 shader->info.outputs_read = 0; in nir_shader_gather_info()
75 uint64_t outputs_read; member
139 prog->info.outputs_read |= bitfield; in mark()432 prog->info.outputs_read = 0; in do_set_program_inouts()
59 if (prog->nir->info.outputs_read && !key->coherent_fb_fetch) { in assign_fs_binding_table_offsets()
519 ctx->FragmentProgram._Current->info.outputs_read) { in brw_predraw_resolve_framebuffer()
6447 (nir->info.outputs_read > 0 && !wm_key->coherent_fb_fetch)) { in run_fs()6810 shader->info.outputs_read); in brw_compile_fs()6812 prog_data->has_render_target_reads = shader->info.outputs_read != 0ull; in brw_compile_fs()
6882 ctx.tcs_outputs_read = shaders[i]->info.outputs_read; in ac_translate_nir_to_llvm()