Searched refs:pCoords (Results 1 – 2 of 2) sorted by relevance
111 CPDF_Array* pCoords = pDict->GetArrayFor("Coords"); in DrawAxialShading() local112 if (!pCoords) in DrawAxialShading()115 float start_x = pCoords->GetNumberAt(0); in DrawAxialShading()116 float start_y = pCoords->GetNumberAt(1); in DrawAxialShading()117 float end_x = pCoords->GetNumberAt(2); in DrawAxialShading()118 float end_y = pCoords->GetNumberAt(3); in DrawAxialShading()196 CPDF_Array* pCoords = pDict->GetArrayFor("Coords"); in DrawRadialShading() local197 if (!pCoords) in DrawRadialShading()200 float start_x = pCoords->GetNumberAt(0); in DrawRadialShading()201 float start_y = pCoords->GetNumberAt(1); in DrawRadialShading()[all …]
2000 CPDF_Array* pCoords = pDict->GetArrayFor("Coords"); in DrawShading() local2001 if (!pCoords && kCoonsPatchMeshShading != shadingType) in DrawShading()2042 float start_x = pCoords->GetNumberAt(0); in DrawShading()2043 float start_y = pCoords->GetNumberAt(1); in DrawShading()2044 float end_x = pCoords->GetNumberAt(2); in DrawShading()2045 float end_y = pCoords->GetNumberAt(3); in DrawShading()2082 float start_x = pCoords->GetNumberAt(0); in DrawShading()2083 float start_y = pCoords->GetNumberAt(1); in DrawShading()2084 float start_r = pCoords->GetNumberAt(2); in DrawShading()2085 float end_x = pCoords->GetNumberAt(3); in DrawShading()[all …]