Searched refs:pPass (Results 1 – 1 of 1) sorted by relevance
2702 SPVRTPFXRenderPass* pPass = m_renderPassSkipGraph[ui]; in DetermineRenderPassDependencies() local2710 if(pPass == pTestPass) in DetermineRenderPassDependencies()2714 if(!pPass->pEffect) in DetermineRenderPassDependencies()2718 for(uk = 0; uk < pPass->pEffect->Textures.GetSize(); ++uk) in DetermineRenderPassDependencies()2723 if(pTestPass->pTexture->Name == pPass->pEffect->Textures[uk].Name) in DetermineRenderPassDependencies()2725 m_renderPassSkipGraph.AddNodeDependency(pPass, pTestPass); in DetermineRenderPassDependencies()