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Searched refs:pStencilBuffer (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dbackend_singlesample.cpp57 uint8_t *pDepthBuffer, *pStencilBuffer; in BackendSingleSample() local
58 …SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnabl… in BackendSingleSample()
129 … psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask); in BackendSingleSample()
137 … pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask); in BackendSingleSample()
162 … psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask); in BackendSingleSample()
170 … pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask); in BackendSingleSample()
195 … pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask); in BackendSingleSample()
230pStencilBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8; in BackendSingleSample()
Dbackend.cpp213 uint8_t *pDepthBuffer, *pStencilBuffer; in BackendNullPS() local
214 SetupRenderBuffers(NULL, &pDepthBuffer, &pStencilBuffer, 0, renderBuffers); in BackendNullPS()
246 uint8_t *pStencilSample = pStencilBuffer + RasterTileStencilOffset(sample); in BackendNullPS()
302pStencilBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8; in BackendNullPS()
Dbackend_sample.cpp57 uint8_t *pDepthBuffer, *pStencilBuffer; in BackendSampleRate() local
58 …SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnabl… in BackendSampleRate()
102 uint8_t *pStencilSample = pStencilBuffer + RasterTileStencilOffset(sample); in BackendSampleRate()
248pStencilBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8; in BackendSampleRate()
Dbackend_impl.h478 …olorBuffer[SWR_NUM_RENDERTARGETS], uint8_t **pDepthBuffer, uint8_t **pStencilBuffer, uint32_t colo…
494 if (pStencilBuffer)
496 *pStencilBuffer = renderBuffers.pStencil;;
566 … clipDistanceMask(ClipDistanceMask), pDepthBuffer(depthBuffer), pStencilBuffer(stencilBuffer){};
589 uint8_t * pStencilSample = pStencilBuffer + RasterTileStencilOffset(sample);
685 uint8_t*& pStencilBuffer;
884 uint8_t *pDepthBuffer, *pStencilBuffer;
885 …SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnabl…
889 …<T> PixelRateZTest(pDC, workerId, work, coeffs, state, pDepthBuffer, pStencilBuffer, state.backend…
1013 uint8_t * pStencilSample = pStencilBuffer + RasterTileStencilOffset(sample);
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