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Searched refs:pTriBuffer (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Drasterizer.cpp74 newWorkDesc.pTriBuffer = &newTriBuffer[0]; in RasterizeLine()
85 vX = _mm_load_ps(workDesc.pTriBuffer); in RasterizeLine()
86 vY = _mm_load_ps(workDesc.pTriBuffer + 4); in RasterizeLine()
87 vZ = _mm_load_ps(workDesc.pTriBuffer + 8); in RasterizeLine()
88 vRecipW = _mm_load_ps(workDesc.pTriBuffer + 12); in RasterizeLine()
283 uint32_t tileAlignedX = *(uint32_t*)workDesc.pTriBuffer; in RasterizeSimplePoint()
284 uint32_t tileAlignedY = *(uint32_t*)(workDesc.pTriBuffer + 1); in RasterizeSimplePoint()
285 float z = *(workDesc.pTriBuffer + 2); in RasterizeSimplePoint()
325 float x = *workDesc.pTriBuffer; in RasterizeTriPoint()
326 float y = *(workDesc.pTriBuffer + 1); in RasterizeTriPoint()
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Dbinner.cpp1086 desc.pTriBuffer = (float*)pArena->AllocAligned(4 * 4 * sizeof(float), 16); in BinTrianglesImpl()
1088 SIMD128::store_ps(&desc.pTriBuffer[0], vHorizX[triIndex]); in BinTrianglesImpl()
1089 SIMD128::store_ps(&desc.pTriBuffer[4], vHorizY[triIndex]); in BinTrianglesImpl()
1090 SIMD128::store_ps(&desc.pTriBuffer[8], vHorizZ[triIndex]); in BinTrianglesImpl()
1091 SIMD128::store_ps(&desc.pTriBuffer[12], vHorizW[triIndex]); in BinTrianglesImpl()
1098 …ProcessUserClipDist<3>(state.backendState, pa, triIndex, &desc.pTriBuffer[12], desc.pUserClipBuffe… in BinTrianglesImpl()
1300 float *pTriBuffer = (float*)pArena->AllocAligned(4 * sizeof(float), 16); in BinPostSetupPointsImpl() local
1301 desc.pTriBuffer = pTriBuffer; in BinPostSetupPointsImpl()
1302 *(uint32_t*)pTriBuffer++ = aTileAlignedX[primIndex]; in BinPostSetupPointsImpl()
1303 *(uint32_t*)pTriBuffer++ = aTileAlignedY[primIndex]; in BinPostSetupPointsImpl()
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Drasterizer_impl.h864 vX = _mm_load_ps(workDesc.pTriBuffer);
865 vY = _mm_load_ps(workDesc.pTriBuffer + 4);
866 vZ = _mm_load_ps(workDesc.pTriBuffer + 8);
867 vRecipW = _mm_load_ps(workDesc.pTriBuffer + 12);
946 float *pRecipW = workDesc.pTriBuffer + 12;
977 triDesc.Z[2] += ComputeDepthBias(&rastState, &triDesc, workDesc.pTriBuffer + 8);
Dcontext.h95 float *pTriBuffer; member