Searched refs:pfPosB (Results 1 – 2 of 2) sorted by relevance
459 const float * const pfPosB, in PVRTVertexTangentBitangent() argument479 BaseVector1.x = pfPosB[0] - pfPosA[0]; in PVRTVertexTangentBitangent()480 BaseVector1.y = pfPosB[1] - pfPosA[1]; in PVRTVertexTangentBitangent()481 BaseVector1.z = pfPosB[2] - pfPosA[2]; in PVRTVertexTangentBitangent()
116 const float * const pfPosB,