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Searched refs:pos_int (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_meta_blit2d.c541 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader() local
543 nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false); in build_nir_copy_fragment_shader()
570 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_depth() local
572 nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false); in build_nir_copy_fragment_shader_depth()
599 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_stencil() local
601 nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false); in build_nir_copy_fragment_shader_stencil()
Dradv_meta_resolve_fs.c90 nir_ssa_def *pos_int = nir_f2i32(&b, pos_in); in build_resolve_fragment_shader() local
92 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, &src_offset->dest.ssa), 0x3); in build_resolve_fragment_shader()