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Searched refs:postDepthCoverage (Results 1 – 8 of 8) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dlocalintermediate.h235 postDepthCoverage(false), depthLayout(EldNone), depthReplacing(false),
601 void setPostDepthCoverage() { postDepthCoverage = true; } in setPostDepthCoverage()
602 bool getPostDepthCoverage() const { return postDepthCoverage; } in getPostDepthCoverage()
779 bool postDepthCoverage; variable
DlinkValidate.cpp205 MERGE_TRUE(postDepthCoverage); in mergeModes()
DintermOut.cpp1457 if (postDepthCoverage) in output()
DParseHelper.cpp4823 publicType.shaderQualifiers.postDepthCoverage = true; in setLayoutQualifier()
5747 if (shaderQualifiers.postDepthCoverage) in checkNoShaderLayouts()
7616 if (publicType.shaderQualifiers.postDepthCoverage) { in updateStandaloneQualifierDefaults()
/external/mesa3d/src/gallium/drivers/nouveau/codegen/
Dnv50_ir_driver.h142 bool postDepthCoverage; member
Dnv50_ir_from_tgsi.cpp1277 info->prop.fp.postDepthCoverage = prop->u[0].Data; in scanProperty()
/external/deqp-deps/glslang/glslang/Include/
DTypes.h1118 bool postDepthCoverage; // fragment input member
1147 postDepthCoverage = false; in init()
1189 if (src.postDepthCoverage) in merge()
1190 postDepthCoverage = true; in merge()
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_program.c490 fp->fp.post_depth_coverage = info->prop.fp.postDepthCoverage; in nvc0_fp_gen_header()