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/external/deqp-deps/glslang/glslang/MachineIndependent/
DShaderLang.cpp436 for (int precClass = 0; precClass < EPcCount; ++precClass) in SetupBuiltinSymbolTable() local
437 commonTable[precClass] = new TSymbolTable; in SetupBuiltinSymbolTable()
448 for (int precClass = 0; precClass < EPcCount; ++precClass) { in SetupBuiltinSymbolTable() local
449 if (! commonTable[precClass]->isEmpty()) { in SetupBuiltinSymbolTable()
450 …CommonSymbolTable[versionIndex][spvVersionIndex][profileIndex][sourceIndex][precClass] = new TSymb… in SetupBuiltinSymbolTable()
451 …ionIndex][spvVersionIndex][profileIndex][sourceIndex][precClass]->copyTable(*commonTable[precClass in SetupBuiltinSymbolTable()
452 …CommonSymbolTable[versionIndex][spvVersionIndex][profileIndex][sourceIndex][precClass]->readOnly(); in SetupBuiltinSymbolTable()
466 for (int precClass = 0; precClass < EPcCount; ++precClass) in SetupBuiltinSymbolTable() local
467 delete commonTable[precClass]; in SetupBuiltinSymbolTable()