Searched refs:psRegisterIndex (Results 1 – 2 of 2) sorted by relevance
89 …ex), dataSize(dataSize), memberUniformIndexes(memberUniformIndexes), psRegisterIndex(GL_INVALID_IN… in UniformBlock()101 psRegisterIndex = registerIndex; in setRegisterIndex()120 return psRegisterIndex != GL_INVALID_INDEX; in isReferencedByFragmentShader()1886 uniform->psRegisterIndex = glslUniform.registerIndex; in defineUniform()2108 if(targetUniform->psRegisterIndex != -1) in applyUniform()2110 …device->setPixelShaderConstantF(targetUniform->psRegisterIndex, data, targetUniform->registerCount… in applyUniform()2392 if(targetUniform->psRegisterIndex != -1) in applyUniform1iv()2396 unsigned int samplerIndex = targetUniform->psRegisterIndex + i; in applyUniform1iv()2494 if(targetUniform->psRegisterIndex != -1) in applyUniform1uiv()2498 unsigned int samplerIndex = targetUniform->psRegisterIndex + i; in applyUniform1uiv()
70 short psRegisterIndex = -1; member92 unsigned int psRegisterIndex; member