Searched refs:ps_dirty (Results 1 – 1 of 1) sorted by relevance
1647 bool ps_dirty = false, vs_dirty = false, gs_dirty = false; in r600_update_derived_state() local1748 …if (unlikely(ps_dirty || rctx->hw_shader_stages[R600_HW_STAGE_PS].shader != rctx->ps_shader->curre… in r600_update_derived_state()1766 if (unlikely(!ps_dirty && rctx->ps_shader && rctx->rasterizer && in r600_update_derived_state()