Searched refs:push_constant_range (Results 1 – 3 of 3) sorted by relevance
1240 const VkPushConstantRange push_constant_range = {VK_SHADER_STAGE_VERTEX_BIT, 0, 20}; in radv_device_init_meta_blit_state() local1248 .pPushConstantRanges = &push_constant_range, in radv_device_init_meta_blit_state()
20242 VkPushConstantRange push_constant_range = {}; in TEST_F() local20244 push_constant_range.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; in TEST_F()20245 push_constant_range.size = 4; in TEST_F()20247 const VkPipelineLayoutObj pipeline_layout(m_device, {}, {push_constant_range}); in TEST_F()
5332 if (dev_data->instance_data->disabled.push_constant_range) return false; in ValidatePushConstantRange()