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Searched refs:ra_reg (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/broadcom/compiler/
Dvir_register_allocate.c262 int ra_reg = ra_get_node_reg(g, temp_to_node[i]); in v3d_register_allocate() local
263 if (ra_reg < PHYS_INDEX) { in v3d_register_allocate()
266 ra_reg - ACC_INDEX); in v3d_register_allocate()
269 temp_registers[i].index = ra_reg - PHYS_INDEX; in v3d_register_allocate()
/external/mesa3d/src/util/
Dregister_allocate.c84 struct ra_reg { struct
92 struct ra_reg *regs; argument
197 regs->regs = rzalloc_array(regs, struct ra_reg, count); in ra_alloc_reg_set()
238 struct ra_reg *reg1 = &regs->regs[r1]; in ra_add_conflict_list()
293 struct ra_reg *reg = &regs->regs[r]; in ra_make_reg_conflicts_transitive()
298 struct ra_reg *other = &regs->regs[c]; in ra_make_reg_conflicts_transitive()