Searched refs:radiansZ (Results 1 – 1 of 1) sorted by relevance
46 Matrix<float, 3, 3> rotationMatrixZ (float radiansZ);122 inline Matrix<float, 3, 3> rotationMatrixZ (float radiansZ) in rotationMatrixZ() argument125 float c = deFloatCos(radiansZ); in rotationMatrixZ()126 float s = deFloatSin(radiansZ); in rotationMatrixZ()