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Searched refs:readAccess (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp374 …caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess) in createUniformArrayCase() argument
394 if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase()
396 else if (readAccess == INDEXACCESS_DYNAMIC_LOOP) in createUniformArrayCase()
412 if (readAccess == INDEXACCESS_STATIC) in createUniformArrayCase()
419 else if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase()
426 else if (readAccess == INDEXACCESS_STATIC_LOOP) in createUniformArrayCase()
433 DE_ASSERT(readAccess == INDEXACCESS_DYNAMIC_LOOP); in createUniformArrayCase()
475 if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase()
478 if (readAccess == INDEXACCESS_DYNAMIC_LOOP) in createUniformArrayCase()
484 …tion, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) in createTmpArrayCase() argument
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/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp337 …caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess) in createUniformArrayCase() argument
361 if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase()
363 else if (readAccess == INDEXACCESS_DYNAMIC_LOOP) in createUniformArrayCase()
379 if (readAccess == INDEXACCESS_STATIC) in createUniformArrayCase()
386 else if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase()
393 else if (readAccess == INDEXACCESS_STATIC_LOOP) in createUniformArrayCase()
400 DE_ASSERT(readAccess == INDEXACCESS_DYNAMIC_LOOP); in createUniformArrayCase()
443 …tion, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) in createTmpArrayCase() argument
467 if (writeAccess == INDEXACCESS_DYNAMIC || readAccess == INDEXACCESS_DYNAMIC) in createTmpArrayCase()
470 if (writeAccess == INDEXACCESS_DYNAMIC_LOOP || readAccess == INDEXACCESS_DYNAMIC_LOOP) in createTmpArrayCase()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp389 IndexAccessType readAccess) in createUniformArrayCase() argument
413 if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase()
420 else if (readAccess == INDEXACCESS_DYNAMIC_LOOP) in createUniformArrayCase()
436 if (readAccess == INDEXACCESS_STATIC) in createUniformArrayCase()
443 else if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase()
450 else if (readAccess == INDEXACCESS_STATIC_LOOP) in createUniformArrayCase()
457 DE_ASSERT(readAccess == INDEXACCESS_DYNAMIC_LOOP); in createUniformArrayCase()
506 IndexAccessType readAccess) in createTmpArrayCase() argument
530 if (writeAccess == INDEXACCESS_DYNAMIC || readAccess == INDEXACCESS_DYNAMIC) in createTmpArrayCase()
538 if (writeAccess == INDEXACCESS_DYNAMIC_LOOP || readAccess == INDEXACCESS_DYNAMIC_LOOP) in createTmpArrayCase()
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/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp367 IndexAccessType readAccess) in createUniformArrayCase() argument
394 if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase()
396 else if (readAccess == INDEXACCESS_DYNAMIC_LOOP) in createUniformArrayCase()
412 if (readAccess == INDEXACCESS_STATIC) in createUniformArrayCase()
419 else if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase()
426 else if (readAccess == INDEXACCESS_STATIC_LOOP) in createUniformArrayCase()
433 DE_ASSERT(readAccess == INDEXACCESS_DYNAMIC_LOOP); in createUniformArrayCase()
479 IndexAccessType writeAccess, IndexAccessType readAccess) in createTmpArrayCase() argument
506 if (writeAccess == INDEXACCESS_DYNAMIC || readAccess == INDEXACCESS_DYNAMIC) in createTmpArrayCase()
509 if (writeAccess == INDEXACCESS_DYNAMIC_LOOP || readAccess == INDEXACCESS_DYNAMIC_LOOP) in createTmpArrayCase()
[all …]