Searched refs:readAccess (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderIndexingTests.cpp | 374 …caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess) in createUniformArrayCase() argument 394 if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase() 396 else if (readAccess == INDEXACCESS_DYNAMIC_LOOP) in createUniformArrayCase() 412 if (readAccess == INDEXACCESS_STATIC) in createUniformArrayCase() 419 else if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase() 426 else if (readAccess == INDEXACCESS_STATIC_LOOP) in createUniformArrayCase() 433 DE_ASSERT(readAccess == INDEXACCESS_DYNAMIC_LOOP); in createUniformArrayCase() 475 if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase() 478 if (readAccess == INDEXACCESS_DYNAMIC_LOOP) in createUniformArrayCase() 484 …tion, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) in createTmpArrayCase() argument [all …]
|
/external/deqp/modules/gles3/functional/ |
D | es3fShaderIndexingTests.cpp | 337 …caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess) in createUniformArrayCase() argument 361 if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase() 363 else if (readAccess == INDEXACCESS_DYNAMIC_LOOP) in createUniformArrayCase() 379 if (readAccess == INDEXACCESS_STATIC) in createUniformArrayCase() 386 else if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase() 393 else if (readAccess == INDEXACCESS_STATIC_LOOP) in createUniformArrayCase() 400 DE_ASSERT(readAccess == INDEXACCESS_DYNAMIC_LOOP); in createUniformArrayCase() 443 …tion, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) in createTmpArrayCase() argument 467 if (writeAccess == INDEXACCESS_DYNAMIC || readAccess == INDEXACCESS_DYNAMIC) in createTmpArrayCase() 470 if (writeAccess == INDEXACCESS_DYNAMIC_LOOP || readAccess == INDEXACCESS_DYNAMIC_LOOP) in createTmpArrayCase() [all …]
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderIndexingTests.cpp | 389 IndexAccessType readAccess) in createUniformArrayCase() argument 413 if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase() 420 else if (readAccess == INDEXACCESS_DYNAMIC_LOOP) in createUniformArrayCase() 436 if (readAccess == INDEXACCESS_STATIC) in createUniformArrayCase() 443 else if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase() 450 else if (readAccess == INDEXACCESS_STATIC_LOOP) in createUniformArrayCase() 457 DE_ASSERT(readAccess == INDEXACCESS_DYNAMIC_LOOP); in createUniformArrayCase() 506 IndexAccessType readAccess) in createTmpArrayCase() argument 530 if (writeAccess == INDEXACCESS_DYNAMIC || readAccess == INDEXACCESS_DYNAMIC) in createTmpArrayCase() 538 if (writeAccess == INDEXACCESS_DYNAMIC_LOOP || readAccess == INDEXACCESS_DYNAMIC_LOOP) in createTmpArrayCase() [all …]
|
/external/deqp/external/openglcts/modules/common/ |
D | glcShaderIndexingTests.cpp | 367 IndexAccessType readAccess) in createUniformArrayCase() argument 394 if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase() 396 else if (readAccess == INDEXACCESS_DYNAMIC_LOOP) in createUniformArrayCase() 412 if (readAccess == INDEXACCESS_STATIC) in createUniformArrayCase() 419 else if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase() 426 else if (readAccess == INDEXACCESS_STATIC_LOOP) in createUniformArrayCase() 433 DE_ASSERT(readAccess == INDEXACCESS_DYNAMIC_LOOP); in createUniformArrayCase() 479 IndexAccessType writeAccess, IndexAccessType readAccess) in createTmpArrayCase() argument 506 if (writeAccess == INDEXACCESS_DYNAMIC || readAccess == INDEXACCESS_DYNAMIC) in createTmpArrayCase() 509 if (writeAccess == INDEXACCESS_DYNAMIC_LOOP || readAccess == INDEXACCESS_DYNAMIC_LOOP) in createTmpArrayCase() [all …]
|