Home
last modified time | relevance | path

Searched refs:readAccessName (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp1049 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local
1054 …string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeNa… in init()
1055 …string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + "… in init()
1076 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local
1082 …ring(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + s… in init()
1083 … string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " … in init()
1112 const char* readAccessName = getVectorAccessTypeName((VectorAccessType)readAccess); in init() local
1118 …ring(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + s… in init()
1119 …"Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " … in init()
1148 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local
[all …]
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp1015 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local
1020 …string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeNa… in init()
1021 …string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + "… in init()
1042 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local
1048 …ring(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + s… in init()
1049 … string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " … in init()
1078 const char* readAccessName = getVectorAccessTypeName((VectorAccessType)readAccess); in init() local
1084 …ring(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + s… in init()
1085 …"Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " … in init()
1120 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local
[all …]
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp1148 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local
1153 … string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init()
1155 string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1180 const char* readAccessName = getIndexAccessTypeName(readAccess); in init() local
1187 readAccessName + "_read_" + shaderTypeName; in init()
1189 readAccessName + " read in " + shaderTypeName + " shader."; in init()
1218 const char* readAccessName = getVectorAccessTypeName(readAccess); in init() local
1225 readAccessName + "_read_" + shaderTypeName; in init()
1227 readAccessName + " read in " + shaderTypeName + " shader."; in init()
1258 const char* readAccessName = getIndexAccessTypeName(readAccess); in init() local
[all …]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp1107 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local
1112 …string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeNa… in init()
1113 …string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + "… in init()
1136 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local
1142 …ring(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + s… in init()
1143 … string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " … in init()
1174 const char* readAccessName = getVectorAccessTypeName((VectorAccessType)readAccess); in init() local
1180 …ring(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + s… in init()
1181 …"Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " … in init()
1218 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); in init() local
[all …]