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Searched refs:readDepthSources (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcPolygonOffsetClampTests.cpp299 ProgramSources readDepthSources = makeVtxFragSources(vertexTexture, fragmentTexture); in test() local
301 readDepthProgram = new ShaderProgram(gl, readDepthSources); in test()