Searched refs:readUint8 (Results 1 – 11 of 11) sorted by relevance
70 static uint8_t readUint8(WasmObjectFile::ReadContext &Ctx) { in readUint8() function154 return readUint8(Ctx); in readOpcode()201 Table.ElemType = readUint8(Ctx); in readTable()209 Section.Type = readUint8(Ctx); in readSection()311 uint8_t Type = readUint8(Ctx); in parseNameSection()367 uint8_t Type = readUint8(Ctx); in parseLinkingSection()444 Info.Kind = readUint8(Ctx); in parseLinkingSectionSymtab()688 uint8_t Form = readUint8(Ctx); in parseTypeSection()696 uint32_t ParamType = readUint8(Ctx); in parseTypeSection()705 Sig.ReturnType = readUint8(Ctx); in parseTypeSection()[all …]
890 return this.readUint8(offset) << 24 >> 24;897 flatbuffers.ByteBuffer.prototype.readUint8 = function(offset) { method in flatbuffers.ByteBuffer1137 var a = this.readUint8(offset + i++);1141 var b = this.readUint8(offset + i++);1147 var c = this.readUint8(offset + i++);1154 var d = this.readUint8(offset + i++);
275 …return offset ? /** @type {Character} */ (this.bb.readUint8(this.bb_pos + offset)) : Character.NON…308 …return offset ? /** @type {Character} */ (this.bb.readUint8(this.bb.__vector(this.bb_pos + offset)…
240 return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : Character.NONE;273 …return offset ? /** */ (this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index)) : /*…
878 return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;925 return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.Any.NONE;1026 return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;1399 return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;1648 …return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyUniqueAlias…1680 …return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyAmbiguousAl…2581 return offset ? this.bb!.readUint8(this.bb_pos + offset) : 0;
971 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;1018 …return offset ? /** @type {MyGame.Example.Any} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGa…1117 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;1488 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;1737 …return offset ? /** @type {MyGame.Example.AnyUniqueAliases} */ (this.bb.readUint8(this.bb_pos + of…1769 …return offset ? /** @type {MyGame.Example.AnyAmbiguousAliases} */ (this.bb.readUint8(this.bb_pos +…2727 return offset ? this.bb.readUint8(this.bb_pos + offset) : 0;
63 Decoder.prototype.readUint8 = function() { method in Decoder157 byte = this.readUint8();738 return decoder.readUint8();
259 jspb.BinaryDecoder.prototype.readUint8,
740 jspb.BinaryDecoder.prototype.readUint8 = function() { method in jspb.BinaryDecoder
137 packed = decoder.readUint8();
179 result.{{field.name}} = decoder.readUint8() ? true : false;