Searched refs:readViewportArrayIndex (Results 1 – 4 of 4) sorted by relevance
1004 … if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex) in GeometryShaderStage()1010 if (state.backendState.readViewportArrayIndex) in GeometryShaderStage()1039 … if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex) in GeometryShaderStage()1045 if (state.backendState.readViewportArrayIndex) in GeometryShaderStage()1410 … if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex) in TessellationStages()1416 if (state.backendState.readViewportArrayIndex) in TessellationStages()1444 … if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex) in TessellationStages()1449 if (state.backendState.readViewportArrayIndex) in TessellationStages()1883 … if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex) in ProcessDraw()1889 if (state.backendState.readViewportArrayIndex) in ProcessDraw()[all …]
1104 … bool readViewportArrayIndex; // Read viewport array index from last FE stage during binning member
729 uint32_t numGbs = pState->backendState.readViewportArrayIndex ? KNOB_NUM_VIEWPORTS_SCISSORS : 1; in updateGuardbands()785 …uint32_t numScissors = pState->backendState.readViewportArrayIndex ? KNOB_NUM_VIEWPORTS_SCISSORS :… in SetupMacroTileScissors()
1804 backendState.readViewportArrayIndex = pLastFE->writes_viewport_index; in swr_update_derived()