Searched refs:referenceTextureName (Results 1 – 1 of 1) sorted by relevance
738 GLuint referenceTextureName = createTexture(referenceFormat.internalFormat, referenceFormat.format, in iterate() local772 gl.bindTexture(GL_TEXTURE_2D, referenceTextureName); in iterate()785 gl.deleteTextures(1, &referenceTextureName); in iterate()