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Searched refs:reflect_mask (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Dffvertex_prog.c1420 GLuint reflect_mask = 0; in build_texture_transform() local
1460 reflect_mask |= WRITEMASK_X << j; in build_texture_transform()
1474 if (reflect_mask) { in build_texture_transform()
1475 build_reflect_texgen(p, out_texgen, reflect_mask); in build_texture_transform()