Searched refs:renderDelayUs (Results 1 – 1 of 1) sorted by relevance
1638 int32_t renderDelayUs = AtomicGet32(&_renderDelayUs); in PlayoutDelay() local1640 static_cast<uint16_t>(1e-3 * (renderDelayUs + _renderLatencyUs) + 0.5); in PlayoutDelay()2448 int32_t renderDelayUs = in implDeviceIOProc() local2450 renderDelayUs += static_cast<int32_t>( in implDeviceIOProc()2455 AtomicSet32(&_renderDelayUs, renderDelayUs); in implDeviceIOProc()2698 int32_t renderDelayUs = AtomicGet32(&_renderDelayUs); in CaptureWorkerThread() local2701 static_cast<int32_t>(1e-3 * (renderDelayUs + _renderLatencyUs) + 0.5); in CaptureWorkerThread()