Searched refs:render_passes (Results 1 – 2 of 2) sorted by relevance
269 .renderPass = device->meta_state.blit2d.render_passes[fs_key][dst_layout], in radv_meta_blit2d_normal_dst()617 state->blit2d.render_passes[j][k], in radv_device_finish_meta_blit2d_state()708 if (!device->meta_state.blit2d.render_passes[fs_key][dst_layout]) { in blit2d_init_color_pipeline()740 }, &device->meta_state.alloc, &device->meta_state.blit2d.render_passes[fs_key][dst_layout]); in blit2d_init_color_pipeline()800 .renderPass = device->meta_state.blit2d.render_passes[fs_key][0], in blit2d_init_color_pipeline()
445 VkRenderPass render_passes[NUM_META_FS_KEYS][RADV_META_DST_LAYOUT_COUNT]; member