Searched refs:requiredStages (Results 1 – 5 of 5) sorted by relevance
282 VkShaderStageFlags requiredStages = m_stage; in initPrograms() local284 if (requiredStages & VK_SHADER_STAGE_ALL_GRAPHICS) in initPrograms()285 requiredStages |= VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT; in initPrograms()287 …if (requiredStages & (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_SHADER_STAGE_TESSELLATION_EVAL… in initPrograms()288 …requiredStages |= VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_SHADER_STAGE_TESSELLATION_EVALUATI… in initPrograms()291 …DE_ASSERT(((requiredStages & VK_SHADER_STAGE_ALL_GRAPHICS) != 0) != ((requiredStages & VK_SHADER_S… in initPrograms()293 if (requiredStages & VK_SHADER_STAGE_VERTEX_BIT) in initPrograms()314 if (requiredStages & VK_SHADER_STAGE_FRAGMENT_BIT) in initPrograms()333 if (requiredStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) in initPrograms()363 if (requiredStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) in initPrograms()[all …]
267 vk::VkShaderStageFlagBits requiredStages; member370 ctx.requiredStages = static_cast<VkShaderStageFlagBits>(ctx.requiredStages | elements[i].stage); in createInstanceContext()
268 , requiredStages (static_cast<VkShaderStageFlagBits>(0)) in InstanceContext()295 , requiredStages (other.requiredStages) in InstanceContext()1351 …const bool useTessellation (ctx.requiredStages & (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_… in createCombinedModule()1352 const bool useGeometry (ctx.requiredStages & VK_SHADER_STAGE_GEOMETRY_BIT); in createCombinedModule()2488 hasGeometry = (instance.requiredStages & VK_SHADER_STAGE_GEOMETRY_BIT); in runAndVerifyDefaultPipeline()2489 hasTessellation = (instance.requiredStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) || in runAndVerifyDefaultPipeline()2490 (instance.requiredStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT); in runAndVerifyDefaultPipeline()4184 ctx.requiredStages = static_cast<VkShaderStageFlagBits>(ctx.requiredStages | pipeline[i].stage); in createTestForStage()
3159 …ctx.requiredStages = static_cast<VkShaderStageFlagBits>(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_S… in createInstanceContext()
990 const VkShaderStageFlags requiredStages = getRequiredStages(stage); in GraphicsPipeline() local1015 …if (requiredStages & (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_SHADER_STAGE_TESSELLATION_EVAL… in GraphicsPipeline()1021 if (requiredStages & VK_SHADER_STAGE_GEOMETRY_BIT) in GraphicsPipeline()1471 const VkShaderStageFlags requiredStages = getRequiredStages(stage); in initPassthroughPrograms() local1473 if (requiredStages & VK_SHADER_STAGE_VERTEX_BIT) in initPassthroughPrograms()1492 if (requiredStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) in initPassthroughPrograms()1521 if (requiredStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) in initPassthroughPrograms()1545 if (requiredStages & VK_SHADER_STAGE_GEOMETRY_BIT) in initPassthroughPrograms()1574 if (requiredStages & VK_SHADER_STAGE_FRAGMENT_BIT) in initPassthroughPrograms()1591 if (requiredStages & VK_SHADER_STAGE_COMPUTE_BIT) in initPassthroughPrograms()