Searched refs:reuploadWithTexImage (Results 1 – 2 of 2) sorted by relevance
222 …float reuploadWithTexImage; //!< Use glTexImage*() when re-uploading texture, not glTexSubImage*… member239 …FeatureProbabilities& pReuploadWithTexImage (const float prob) { reuploadWithTexImage = prob; … in pReuploadWithTexImage()256 , reuploadWithTexImage (0.0f) in FeatureProbabilities()
1204 …ge* when uploading texture: " << probabilityStr(m_probabilities.reuploadWithTexImage) << TestL… in init()1316 if (!hadTexture || m_rnd.getFloat() < m_probabilities.reuploadWithTexImage) in iterate()