Searched refs:roundEven (Results 1 – 25 of 55) sorted by relevance
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/external/deqp-deps/glslang/Test/ |
D | constFold.frag | 49 out8 = vec4(round(4.4), round(4.6), roundEven(4.5), roundEven(-5.5)); // 4, 5, 4, -6 50 out9 = vec4(roundEven(7.5), roundEven(-4.5), fract(2.345), fract(-2.6)); // 8, -4, .345, 0.4
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D | spv.400.frag | 73 doublev += roundEven(doublev); 74 dvec2v += roundEven(dvec2v); 75 dvec3v += roundEven(dvec3v); 76 dvec4v += roundEven(dvec4v);
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D | 400.geom | 166 doublev += roundEven(doublev); 167 dvec2v += roundEven(dvec2v); 168 dvec3v += roundEven(dvec3v); 169 dvec4v += roundEven(dvec4v);
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D | 130.vert | 36 vec2 v13 = roundEven(v2a);
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D | 300BuiltIns.frag | 51 vec2 v13 = roundEven(v2a);
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D | spv.Operations.frag | 53 v += roundEven(v);
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D | Operations.frag | 57 v += roundEven(v);
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D | 120.vert | 182 vec2 v13 = roundEven(v2a);
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D | spv.float64.frag | 177 f64v2 = roundEven(f64v1);
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D | spv.float32.frag | 182 f32v2 = roundEven(f32v1);
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D | spv.float16.frag | 202 f16v2 = roundEven(f16v1);
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderCommonFunctionTests.cpp | 596 static float roundEven (float v) in roundEven() function 670 const float ref = roundEven(in0); in compare() 691 const int minRes = int(roundEven(in0-eps)); in compare() 692 const int maxRes = int(roundEven(in0+eps)); in compare() 1358 const float ref = roundEven(in0); in compare() 1379 const int minRes = int(roundEven(in0-eps)); in compare() 1380 const int maxRes = int(roundEven(in0+eps)); in compare()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderCommonFunctionTests.cpp | 674 static float roundEven (float v) in roundEven() function 748 const float ref = roundEven(in0); in compare() 769 const int minRes = int(roundEven(in0-eps)); in compare() 770 const int maxRes = int(roundEven(in0+eps)); in compare() 1441 const float ref = roundEven(in0); in compare() 1462 const int minRes = int(roundEven(in0-eps)); in compare() 1463 const int maxRes = int(roundEven(in0+eps)); in compare()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderCommonFunctionTests.cpp | 780 static float roundEven (float v) in roundEven() function 851 const float ref = roundEven(in0); in compare() 872 const int minRes = int(roundEven(in0-eps)); in compare() 873 const int maxRes = int(roundEven(in0+eps)); in compare() 1675 const float ref = roundEven(in0); in compare() 1696 const int minRes = int(roundEven(in0-eps)); in compare() 1697 const int maxRes = int(roundEven(in0+eps)); in compare()
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/external/deqp-deps/glslang/Test/baseResults/ |
D | 130.vert.out | 83 0:36 roundEven ( global 2-component vector of float) 233 0:36 roundEven ( global 2-component vector of float)
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D | hlsl.intrinsics.vert.out | 101 0:44 roundEven ( temp float) 274 0:118 roundEven ( temp 2-component vector of float) 444 0:188 roundEven ( temp 3-component vector of float) 634 0:258 roundEven ( temp 4-component vector of float) 761 0:333 roundEven ( temp 2X2 matrix of float) 890 0:342 roundEven ( temp 3X3 matrix of float) 1024 0:351 roundEven ( temp 4X4 matrix of float) 1493 0:44 roundEven ( temp float) 1666 0:118 roundEven ( temp 2-component vector of float) 1836 0:188 roundEven ( temp 3-component vector of float) [all …]
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D | 300BuiltIns.frag.out | 126 0:51 roundEven ( global mediump 2-component vector of float) 333 0:51 roundEven ( global mediump 2-component vector of float)
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D | 400.geom.out | 299 0:166 roundEven ( global double) 303 0:167 roundEven ( global 2-component vector of double) 307 0:168 roundEven ( global 3-component vector of double) 311 0:169 roundEven ( global 4-component vector of double)
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D | hlsl.intrinsics.frag.out | 277 0:71 roundEven ( temp float) 676 0:159 roundEven ( temp 2-component vector of float) 1087 0:241 roundEven ( temp 3-component vector of float) 1514 0:322 roundEven ( temp 4-component vector of float) 1796 0:403 roundEven ( temp 2X2 matrix of float) 2085 0:412 roundEven ( temp 3X3 matrix of float) 2386 0:421 roundEven ( temp 4X4 matrix of float) 3101 0:71 roundEven ( temp float) 3500 0:159 roundEven ( temp 2-component vector of float) 3911 0:241 roundEven ( temp 3-component vector of float) [all …]
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D | 120.vert.out | 61 ERROR: 0:182: 'roundEven' : no matching overloaded function found
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.shaders.builtin_functions.precision.txt | 159 | roundEven(x) | 0 |
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/external/skia/src/sksl/ |
D | sksl.inc | 65 $genType roundEven($genType x); 66 $genHType roundEven($genHType x); 67 //$genDType roundEven($genDType x);
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/external/swiftshader/src/Pipeline/ |
D | ShaderCore.hpp | 317 void roundEven(Vector4f &dst, const Vector4f &src);
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/external/swiftshader/src/Shader/ |
D | ShaderCore.hpp | 317 void roundEven(Vector4f &dst, const Vector4f &src);
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/external/skqp/src/sksl/ |
D | sksl.inc | 40 $genType roundEven($genType x); 41 //$genDType roundEven($genDType x);
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