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/external/deqp-deps/glslang/Test/
DconstFold.frag49 out8 = vec4(round(4.4), round(4.6), roundEven(4.5), roundEven(-5.5)); // 4, 5, 4, -6
50 out9 = vec4(roundEven(7.5), roundEven(-4.5), fract(2.345), fract(-2.6)); // 8, -4, .345, 0.4
Dspv.400.frag73 doublev += roundEven(doublev);
74 dvec2v += roundEven(dvec2v);
75 dvec3v += roundEven(dvec3v);
76 dvec4v += roundEven(dvec4v);
D400.geom166 doublev += roundEven(doublev);
167 dvec2v += roundEven(dvec2v);
168 dvec3v += roundEven(dvec3v);
169 dvec4v += roundEven(dvec4v);
D130.vert36 vec2 v13 = roundEven(v2a);
D300BuiltIns.frag51 vec2 v13 = roundEven(v2a);
Dspv.Operations.frag53 v += roundEven(v);
DOperations.frag57 v += roundEven(v);
D120.vert182 vec2 v13 = roundEven(v2a);
Dspv.float64.frag177 f64v2 = roundEven(f64v1);
Dspv.float32.frag182 f32v2 = roundEven(f32v1);
Dspv.float16.frag202 f16v2 = roundEven(f16v1);
/external/deqp/modules/gles3/functional/
Des3fShaderCommonFunctionTests.cpp596 static float roundEven (float v) in roundEven() function
670 const float ref = roundEven(in0); in compare()
691 const int minRes = int(roundEven(in0-eps)); in compare()
692 const int maxRes = int(roundEven(in0+eps)); in compare()
1358 const float ref = roundEven(in0); in compare()
1379 const int minRes = int(roundEven(in0-eps)); in compare()
1380 const int maxRes = int(roundEven(in0+eps)); in compare()
/external/deqp/modules/gles31/functional/
Des31fShaderCommonFunctionTests.cpp674 static float roundEven (float v) in roundEven() function
748 const float ref = roundEven(in0); in compare()
769 const int minRes = int(roundEven(in0-eps)); in compare()
770 const int maxRes = int(roundEven(in0+eps)); in compare()
1441 const float ref = roundEven(in0); in compare()
1462 const int minRes = int(roundEven(in0-eps)); in compare()
1463 const int maxRes = int(roundEven(in0+eps)); in compare()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderCommonFunctionTests.cpp780 static float roundEven (float v) in roundEven() function
851 const float ref = roundEven(in0); in compare()
872 const int minRes = int(roundEven(in0-eps)); in compare()
873 const int maxRes = int(roundEven(in0+eps)); in compare()
1675 const float ref = roundEven(in0); in compare()
1696 const int minRes = int(roundEven(in0-eps)); in compare()
1697 const int maxRes = int(roundEven(in0+eps)); in compare()
/external/deqp-deps/glslang/Test/baseResults/
D130.vert.out83 0:36 roundEven ( global 2-component vector of float)
233 0:36 roundEven ( global 2-component vector of float)
Dhlsl.intrinsics.vert.out101 0:44 roundEven ( temp float)
274 0:118 roundEven ( temp 2-component vector of float)
444 0:188 roundEven ( temp 3-component vector of float)
634 0:258 roundEven ( temp 4-component vector of float)
761 0:333 roundEven ( temp 2X2 matrix of float)
890 0:342 roundEven ( temp 3X3 matrix of float)
1024 0:351 roundEven ( temp 4X4 matrix of float)
1493 0:44 roundEven ( temp float)
1666 0:118 roundEven ( temp 2-component vector of float)
1836 0:188 roundEven ( temp 3-component vector of float)
[all …]
D300BuiltIns.frag.out126 0:51 roundEven ( global mediump 2-component vector of float)
333 0:51 roundEven ( global mediump 2-component vector of float)
D400.geom.out299 0:166 roundEven ( global double)
303 0:167 roundEven ( global 2-component vector of double)
307 0:168 roundEven ( global 3-component vector of double)
311 0:169 roundEven ( global 4-component vector of double)
Dhlsl.intrinsics.frag.out277 0:71 roundEven ( temp float)
676 0:159 roundEven ( temp 2-component vector of float)
1087 0:241 roundEven ( temp 3-component vector of float)
1514 0:322 roundEven ( temp 4-component vector of float)
1796 0:403 roundEven ( temp 2X2 matrix of float)
2085 0:412 roundEven ( temp 3X3 matrix of float)
2386 0:421 roundEven ( temp 4X4 matrix of float)
3101 0:71 roundEven ( temp float)
3500 0:159 roundEven ( temp 2-component vector of float)
3911 0:241 roundEven ( temp 3-component vector of float)
[all …]
D120.vert.out61 ERROR: 0:182: 'roundEven' : no matching overloaded function found
/external/deqp/doc/testspecs/GLES3/
Dfunctional.shaders.builtin_functions.precision.txt159 | roundEven(x) | 0 |
/external/skia/src/sksl/
Dsksl.inc65 $genType roundEven($genType x);
66 $genHType roundEven($genHType x);
67 //$genDType roundEven($genDType x);
/external/swiftshader/src/Pipeline/
DShaderCore.hpp317 void roundEven(Vector4f &dst, const Vector4f &src);
/external/swiftshader/src/Shader/
DShaderCore.hpp317 void roundEven(Vector4f &dst, const Vector4f &src);
/external/skqp/src/sksl/
Dsksl.inc40 $genType roundEven($genType x);
41 //$genDType roundEven($genDType x);

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