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Searched refs:sDepth (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DVolumeTexture9.cpp194 int sDepth = source->getDepth(); in GenerateMipSubLevels() local
204 float d = (float)sDepth / (float)dDepth; in GenerateMipSubLevels()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp647 int sDepth = source->getDepth(); in stretchCube() local
652 if((sWidth == 0) || (sHeight == 0) || (sDepth == 0) || in stretchCube()
658 bool scaling = (sWidth != dWidth) || (sHeight != dHeight) || (sDepth != dDepth); in stretchCube()