Searched refs:sFlip (Results 1 – 1 of 1) sorted by relevance
39 private static CollisionVolume.FlipInfo sFlip = new CollisionVolume.FlipInfo(); field in GameObjectCollisionSystem108 sFlip.flipX = (record.object.facingDirection.x < 0.0f); in update()109 sFlip.flipY = (record.object.facingDirection.y < 0.0f); in update()110 sFlip.parentWidth = record.object.width; in update()111 sFlip.parentHeight = record.object.height; in update()117 final float maxX = record.boundingVolume.getMaxXPosition(sFlip) + position.x; in update()134 if (testRequired && record.boundingVolume.intersects(position, sFlip, in update()143 sFlip, in update()164 sFlip); in update()237 …position.x + boundingVolume.getMinXPosition(sFlip), position.y + boundingVolume.getMinYPosition(sF… in drawDebugVolumes()[all …]