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/external/replicaisland/src/com/replica/replicaisland/
DGameObjectCollisionSystem.java39 private static CollisionVolume.FlipInfo sFlip = new CollisionVolume.FlipInfo(); field in GameObjectCollisionSystem
108 sFlip.flipX = (record.object.facingDirection.x < 0.0f); in update()
109 sFlip.flipY = (record.object.facingDirection.y < 0.0f); in update()
110 sFlip.parentWidth = record.object.width; in update()
111 sFlip.parentHeight = record.object.height; in update()
117 final float maxX = record.boundingVolume.getMaxXPosition(sFlip) + position.x; in update()
134 if (testRequired && record.boundingVolume.intersects(position, sFlip, in update()
143 sFlip, in update()
164 sFlip); in update()
237 …position.x + boundingVolume.getMinXPosition(sFlip), position.y + boundingVolume.getMinYPosition(sF… in drawDebugVolumes()
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