Searched refs:sGLThreadManager (Results 1 – 1 of 1) sorted by relevance
1101 sGLThreadManager.threadExiting(this); in run()1113 sGLThreadManager.releaseEglSurfaceLocked(this); in stopEglLocked()1132 synchronized (sGLThreadManager) { in guardedRun()1160 sGLThreadManager.notifyAll(); in guardedRun()1169 sGLThreadManager.notifyAll(); in guardedRun()1176 sGLThreadManager.notifyAll(); in guardedRun()1193 … if ((! mHaveEglContext) && sGLThreadManager.tryAcquireEglSurfaceLocked(this)) { in guardedRun()1197 sGLThreadManager.notifyAll(); in guardedRun()1224 sGLThreadManager.notifyAll(); in guardedRun()1233 sGLThreadManager.wait(); in guardedRun()[all …]