Searched refs:s_constInMat4x3 (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 144 static const float s_constInMat4x3[2][12] = variable 508 …ntext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4x3(s_constInMat4x3[inputNdx]); } in getInputValue() 1545 case TYPE_FLOAT_MAT4X3: writeMatrixConstructor<4, 3>(op, Mat4x3(s_constInMat4x3[inNdx])); break; in init() 1760 case TYPE_FLOAT_MAT4X3: gl.uniformMatrix4x3fv(loc, 1, GL_TRUE, s_constInMat4x3[inNdx]); break; in setupUniforms()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 139 static const float s_constInMat4x3[2][12] = variable 503 …ntext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4x3(s_constInMat4x3[inputNdx]); } in getInputValue() 1597 …case TYPE_FLOAT_MAT4X3: addMatrixUniform(uniformBinding, in.dataType, s_constInMat4x3[inNdx]); bre… in setupUniforms() 1812 case TYPE_FLOAT_MAT4X3: writeMatrixConstructor<4, 3>(op, Mat4x3(s_constInMat4x3[inNdx])); break; in setupShader()
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