Searched refs:s_constInMat4x4 (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 187 static const float s_constInMat4x4[2][16] = variable 509 …ontext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4(s_constInMat4x4[inputNdx]); } in getInputValue() 1546 case TYPE_FLOAT_MAT4: writeMatrixConstructor<4, 4>(op, Mat4(s_constInMat4x4[inNdx])); break; in init() 1761 case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv (loc, 1, GL_TRUE, s_constInMat4x4[inNdx]); break; in setupUniforms()
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 182 static const float s_constInMat4x4[2][16] = variable 504 …ontext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4(s_constInMat4x4[inputNdx]); } in getInputValue() 1598 …case TYPE_FLOAT_MAT4: addMatrixUniform(uniformBinding, in.dataType, s_constInMat4x4[inNdx]); break; in setupUniforms() 1813 case TYPE_FLOAT_MAT4: writeMatrixConstructor<4, 4>(op, Mat4(s_constInMat4x4[inNdx])); break; in setupShader()
|