Searched refs:sampleTexel (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 668 c = sampleTexel(uuuu, vvvv, wwww, offset, mipmap, buffer, function); in sampleQuad2D() 677 Vector4s c0 = sampleTexel(uuuu0, vvvv0, wwww, offset, mipmap, buffer, function); in sampleQuad2D() 678 Vector4s c1 = sampleTexel(uuuu1, vvvv0, wwww, offset, mipmap, buffer, function); in sampleQuad2D() 679 Vector4s c2 = sampleTexel(uuuu0, vvvv1, wwww, offset, mipmap, buffer, function); in sampleQuad2D() 680 Vector4s c3 = sampleTexel(uuuu1, vvvv1, wwww, offset, mipmap, buffer, function); in sampleQuad2D() 863 c_ = sampleTexel(uuuu, vvvv, wwww, offset, mipmap, buffer, function); in sample3D() 935 … c[i][j][k] = sampleTexel(u[i][j][k], v[i][j][k], s[i][j][k], offset, mipmap, buffer, function); in sample3D() 1147 c = sampleTexel(x0, y0, z0, q, mipmap, buffer, function); in sampleFloat2D() 1153 Vector4f c0 = sampleTexel(x0, y0, z0, q, mipmap, buffer, function); in sampleFloat2D() 1154 Vector4f c1 = sampleTexel(x1, y0, z0, q, mipmap, buffer, function); in sampleFloat2D() [all …]
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D | SamplerCore.hpp | 82 …Vector4s sampleTexel(Short4 &u, Short4 &v, Short4 &s, Vector4f &offset, Pointer<Byte> &mipmap, Poi… 83 Vector4s sampleTexel(UInt index[4], Pointer<Byte> buffer[4]); 84 …Vector4f sampleTexel(Int4 &u, Int4 &v, Int4 &s, Float4 &z, Pointer<Byte> &mipmap, Pointer<Byte> bu…
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/external/swiftshader/src/Shader/ |
D | SamplerCore.hpp | 82 …Vector4s sampleTexel(Short4 &u, Short4 &v, Short4 &s, Vector4f &offset, Pointer<Byte> &mipmap, Poi… 83 Vector4s sampleTexel(UInt index[4], Pointer<Byte> buffer[4]); 84 …Vector4f sampleTexel(Int4 &u, Int4 &v, Int4 &s, Float4 &z, Pointer<Byte> &mipmap, Pointer<Byte> bu…
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D | SamplerCore.cpp | 759 c = sampleTexel(uuuu, vvvv, wwww, offset, mipmap, buffer, function); in sampleQuad2D() 768 Vector4s c0 = sampleTexel(uuuu0, vvvv0, wwww, offset, mipmap, buffer, function); in sampleQuad2D() 769 Vector4s c1 = sampleTexel(uuuu1, vvvv0, wwww, offset, mipmap, buffer, function); in sampleQuad2D() 770 Vector4s c2 = sampleTexel(uuuu0, vvvv1, wwww, offset, mipmap, buffer, function); in sampleQuad2D() 771 Vector4s c3 = sampleTexel(uuuu1, vvvv1, wwww, offset, mipmap, buffer, function); in sampleQuad2D() 954 c_ = sampleTexel(uuuu, vvvv, wwww, offset, mipmap, buffer, function); in sample3D() 1026 … c[i][j][k] = sampleTexel(u[i][j][k], v[i][j][k], s[i][j][k], offset, mipmap, buffer, function); in sample3D() 1238 c = sampleTexel(x0, y0, z0, q, mipmap, buffer, function); in sampleFloat2D() 1244 Vector4f c0 = sampleTexel(x0, y0, z0, q, mipmap, buffer, function); in sampleFloat2D() 1245 Vector4f c1 = sampleTexel(x1, y0, z0, q, mipmap, buffer, function); in sampleFloat2D() [all …]
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