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Searched refs:sampleTexel (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Pipeline/
DSamplerCore.cpp668 c = sampleTexel(uuuu, vvvv, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
677 Vector4s c0 = sampleTexel(uuuu0, vvvv0, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
678 Vector4s c1 = sampleTexel(uuuu1, vvvv0, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
679 Vector4s c2 = sampleTexel(uuuu0, vvvv1, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
680 Vector4s c3 = sampleTexel(uuuu1, vvvv1, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
863 c_ = sampleTexel(uuuu, vvvv, wwww, offset, mipmap, buffer, function); in sample3D()
935 … c[i][j][k] = sampleTexel(u[i][j][k], v[i][j][k], s[i][j][k], offset, mipmap, buffer, function); in sample3D()
1147 c = sampleTexel(x0, y0, z0, q, mipmap, buffer, function); in sampleFloat2D()
1153 Vector4f c0 = sampleTexel(x0, y0, z0, q, mipmap, buffer, function); in sampleFloat2D()
1154 Vector4f c1 = sampleTexel(x1, y0, z0, q, mipmap, buffer, function); in sampleFloat2D()
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DSamplerCore.hpp82 …Vector4s sampleTexel(Short4 &u, Short4 &v, Short4 &s, Vector4f &offset, Pointer<Byte> &mipmap, Poi…
83 Vector4s sampleTexel(UInt index[4], Pointer<Byte> buffer[4]);
84 …Vector4f sampleTexel(Int4 &u, Int4 &v, Int4 &s, Float4 &z, Pointer<Byte> &mipmap, Pointer<Byte> bu…
/external/swiftshader/src/Shader/
DSamplerCore.hpp82 …Vector4s sampleTexel(Short4 &u, Short4 &v, Short4 &s, Vector4f &offset, Pointer<Byte> &mipmap, Poi…
83 Vector4s sampleTexel(UInt index[4], Pointer<Byte> buffer[4]);
84 …Vector4f sampleTexel(Int4 &u, Int4 &v, Int4 &s, Float4 &z, Pointer<Byte> &mipmap, Pointer<Byte> bu…
DSamplerCore.cpp759 c = sampleTexel(uuuu, vvvv, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
768 Vector4s c0 = sampleTexel(uuuu0, vvvv0, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
769 Vector4s c1 = sampleTexel(uuuu1, vvvv0, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
770 Vector4s c2 = sampleTexel(uuuu0, vvvv1, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
771 Vector4s c3 = sampleTexel(uuuu1, vvvv1, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
954 c_ = sampleTexel(uuuu, vvvv, wwww, offset, mipmap, buffer, function); in sample3D()
1026 … c[i][j][k] = sampleTexel(u[i][j][k], v[i][j][k], s[i][j][k], offset, mipmap, buffer, function); in sample3D()
1238 c = sampleTexel(x0, y0, z0, q, mipmap, buffer, function); in sampleFloat2D()
1244 Vector4f c0 = sampleTexel(x0, y0, z0, q, mipmap, buffer, function); in sampleFloat2D()
1245 Vector4f c1 = sampleTexel(x1, y0, z0, q, mipmap, buffer, function); in sampleFloat2D()
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