Searched refs:samplers_to_use (Results 1 – 1 of 1) sorted by relevance
6317 GLint samplers_to_use_uniform_location, GLint samplers_to_use);6949 GLint samplers_to_use = 0; in execute() local6960 samplers_to_use = TEXTURE_2D_ARRAY_SAMPLER_TYPE; in execute()6965 samplers_to_use = TEXTURE_3D_SAMPLER_TYPE; in execute()6970 samplers_to_use = TEXTURE_CUBE_SAMPLER_TYPE; in execute()6978 samplers_to_use = (samplers_to_use | (TEXTURE_CUBE_SAMPLER_TYPE << 8)); in execute()7038 objects_ptr->samplers_to_use_uniform_location, samplers_to_use)) in execute()7266 GLint samplers_to_use) in setUniformValues() argument7290 gl.uniform1i(samplers_to_use_uniform_location, samplers_to_use); in setUniformValues()