Searched refs:save_BindFragmentShaderATI (Results 1 – 1 of 1) sorted by relevance
5356 save_BindFragmentShaderATI(GLuint id) in save_BindFragmentShaderATI() function9837 SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI); in _mesa_initialize_save_table()