Searched refs:save_UniformMatrix3x4fv (Results 1 – 1 of 1) sorted by relevance
6876 save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, in save_UniformMatrix3x4fv() function9922 SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv); in _mesa_initialize_save_table()