Searched refs:save_UniformMatrix4fvARB (Results 1 – 1 of 1) sorted by relevance
6778 save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, in save_UniformMatrix4fvARB() function9917 SET_UniformMatrix4fv(table, save_UniformMatrix4fvARB); in _mesa_initialize_save_table()