Searched refs:save_UniformMatrix4x3fv (Results 1 – 1 of 1) sorted by relevance
6895 save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, in save_UniformMatrix4x3fv() function9923 SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv); in _mesa_initialize_save_table()