Searched refs:scissorY (Results 1 – 6 of 6) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsInteractionTestUtil.cpp | 165 int scissorY = rnd.getInt(-maxScissorOutOfBounds, targetHeight+maxScissorOutOfBounds-scissorH); in computeRandomRenderState() local 167 state.scissorRectangle = rr::WindowRectangle(scissorX, scissorY, scissorW, scissorH); in computeRandomRenderState()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 115 mState.scissorY = 0; in Context() 280 mState.scissorY = 0; in makeCurrent() 695 mState.scissorY = y; in setScissorParams() 2045 params[1] = mState.scissorY; in getIntegerv() 2712 …w::Rect scissor = { mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mStat… in applyScissor() 3480 …clearRect.clip(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.sci… in clearColorBuffer() 3523 …clearRect.clip(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.sci… in clearDepthBuffer() 3551 …clearRect.clip(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.sci… in clearStencilBuffer() 4098 …w::Rect scissorRect(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mStat… in blitFramebuffer()
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D | Context.h | 395 GLint scissorY; member
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 102 mState.scissorY = 0; in Context() 299 mState.scissorY = 0; in makeCurrent() 834 mState.scissorY = y; in setScissorParams() 1322 params[1] = mState.scissorY; in getIntegerv() 1766 …sw::Rect scissor = {mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mStat… in applyRenderTarget()
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D | Context.h | 268 GLint scissorY; member
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/external/deqp/modules/gles31/functional/ |
D | es31fPrimitiveBoundingBoxTests.cpp | 4434 const int scissorY = (m_fullscreenScissor) ? (0) : rnd.getInt(0, renderTargetSize.y()-1); in renderTo() local 4436 …rH = (m_fullscreenScissor) ? (renderTargetSize.y()) : rnd.getInt(0, renderTargetSize.y()-scissorY); in renderTo() 4438 gl.scissor(scissorX, scissorY, scissorW, scissorH); in renderTo()
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