Searched refs:scratch_buff (Results 1 – 3 of 3) sorted by relevance
86 FLOAT32 scratch_buff[320]; member194 FLOAT32 *scratch_buff, FLOAT32 *env_out);
76 FLOAT32 *scratch_buff, FLOAT32 *env_out) { in ixheaacd_sbr_env_calc() argument100 FLOAT32 *nrg_tone = scratch_buff; in ixheaacd_sbr_env_calc()101 FLOAT32 *noise_level = scratch_buff + 64; in ixheaacd_sbr_env_calc()102 FLOAT32 *nrg_est = scratch_buff + 128; in ixheaacd_sbr_env_calc()103 FLOAT32 *nrg_ref = scratch_buff + 192; in ixheaacd_sbr_env_calc()104 FLOAT32 *nrg_gain = scratch_buff + 256; in ixheaacd_sbr_env_calc()
775 ptr_sbr_dec->scratch_buff, pvc_dec_out_buf); in ixheaacd_sbr_dec()1223 ptr_sbr_dec->scratch_buff, NULL); in ixheaacd_sbr_dec_from_mps()