Searched refs:screenSizeRadius (Results 1 – 1 of 1) sorted by relevance
195 final float screenSizeRadius = (float)Math.sqrt(halfHeight2 + halfWidth2); in GameObjectFactory() local196 mTightActivationRadius = screenSizeRadius + 128.0f; in GameObjectFactory()197 mNormalActivationRadius = screenSizeRadius * 1.25f; in GameObjectFactory()198 mWideActivationRadius = screenSizeRadius * 2.0f; in GameObjectFactory()