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Searched refs:setAddressingModeU (Results 1 – 22 of 22) sorted by relevance

/external/swiftshader/src/Device/
DVertexProcessor.cpp210 void VertexProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::VertexProcessor
214 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeU(addressMode); in setAddressingModeU()
DVertexProcessor.hpp146 void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode);
DSampler.hpp180 void setAddressingModeU(AddressingMode addressingMode);
DPixelProcessor.hpp192 void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode);
DPixelProcessor.cpp173 void PixelProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::PixelProcessor
177 context->sampler[sampler].setAddressingModeU(addressMode); in setAddressingModeU()
DRenderer.hpp271 void setAddressingModeU(SamplerType type, int sampler, AddressingMode addressingMode);
DSampler.cpp268 void Sampler::setAddressingModeU(AddressingMode addressingMode) in setAddressingModeU() function in sw::Sampler
DRenderer.cpp1910 void Renderer::setAddressingModeU(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::Renderer
1914 PixelProcessor::setAddressingModeU(sampler, addressMode); in setAddressingModeU()
1918 VertexProcessor::setAddressingModeU(sampler, addressMode); in setAddressingModeU()
/external/swiftshader/src/Renderer/
DSampler.hpp180 void setAddressingModeU(AddressingMode addressingMode);
DVertexProcessor.hpp254 void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode);
DPixelProcessor.hpp229 void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode);
DRenderer.hpp299 void setAddressingModeU(SamplerType type, int sampler, AddressingMode addressingMode);
DVertexProcessor.cpp542 void VertexProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::VertexProcessor
546 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeU(addressMode); in setAddressingModeU()
DSampler.cpp271 void Sampler::setAddressingModeU(AddressingMode addressingMode) in setAddressingModeU() function in sw::Sampler
DPixelProcessor.cpp387 void PixelProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::PixelProcessor
391 context->sampler[sampler].setAddressingModeU(addressMode); in setAddressingModeU()
DRenderer.cpp2304 void Renderer::setAddressingModeU(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::Renderer
2308 PixelProcessor::setAddressingModeU(sampler, addressMode); in setAddressingModeU()
2312 VertexProcessor::setAddressingModeU(sampler, addressMode); in setAddressingModeU()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp99 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
110 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
DContext.cpp2102 device->setAddressingModeU(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureWrap(wrapS)); in applyTextures()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp100 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
111 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
DContext.cpp3136 device->setAddressingModeU(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapS)); in applyTextures()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3540 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); in SetTextureStageState()
3543 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); in SetTextureStageState()
3546 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP); in SetTextureStageState()
3549 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState()
3552 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE); in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4175 renderer->setAddressingModeU(type, index, sw::ADDRESSING_WRAP); in SetSamplerState()
4178 renderer->setAddressingModeU(type, index, sw::ADDRESSING_MIRROR); in SetSamplerState()
4181 renderer->setAddressingModeU(type, index, sw::ADDRESSING_CLAMP); in SetSamplerState()
4184 renderer->setAddressingModeU(type, index, sw::ADDRESSING_BORDER); in SetSamplerState()
4187 renderer->setAddressingModeU(type, index, sw::ADDRESSING_MIRRORONCE); in SetSamplerState()