/external/swiftshader/src/Device/ |
D | VertexProcessor.cpp | 210 void VertexProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::VertexProcessor 214 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeU(addressMode); in setAddressingModeU()
|
D | VertexProcessor.hpp | 146 void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode);
|
D | Sampler.hpp | 180 void setAddressingModeU(AddressingMode addressingMode);
|
D | PixelProcessor.hpp | 192 void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode);
|
D | PixelProcessor.cpp | 173 void PixelProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::PixelProcessor 177 context->sampler[sampler].setAddressingModeU(addressMode); in setAddressingModeU()
|
D | Renderer.hpp | 271 void setAddressingModeU(SamplerType type, int sampler, AddressingMode addressingMode);
|
D | Sampler.cpp | 268 void Sampler::setAddressingModeU(AddressingMode addressingMode) in setAddressingModeU() function in sw::Sampler
|
D | Renderer.cpp | 1910 void Renderer::setAddressingModeU(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::Renderer 1914 PixelProcessor::setAddressingModeU(sampler, addressMode); in setAddressingModeU() 1918 VertexProcessor::setAddressingModeU(sampler, addressMode); in setAddressingModeU()
|
/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 180 void setAddressingModeU(AddressingMode addressingMode);
|
D | VertexProcessor.hpp | 254 void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode);
|
D | PixelProcessor.hpp | 229 void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode);
|
D | Renderer.hpp | 299 void setAddressingModeU(SamplerType type, int sampler, AddressingMode addressingMode);
|
D | VertexProcessor.cpp | 542 void VertexProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::VertexProcessor 546 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeU(addressMode); in setAddressingModeU()
|
D | Sampler.cpp | 271 void Sampler::setAddressingModeU(AddressingMode addressingMode) in setAddressingModeU() function in sw::Sampler
|
D | PixelProcessor.cpp | 387 void PixelProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::PixelProcessor 391 context->sampler[sampler].setAddressingModeU(addressMode); in setAddressingModeU()
|
D | Renderer.cpp | 2304 void Renderer::setAddressingModeU(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeU() function in sw::Renderer 2308 PixelProcessor::setAddressingModeU(sampler, addressMode); in setAddressingModeU() 2312 VertexProcessor::setAddressingModeU(sampler, addressMode); in setAddressingModeU()
|
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 99 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 110 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
|
D | Context.cpp | 2102 device->setAddressingModeU(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureWrap(wrapS)); in applyTextures()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 100 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 111 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
|
D | Context.cpp | 3136 device->setAddressingModeU(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapS)); in applyTextures()
|
/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3540 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); in SetTextureStageState() 3543 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); in SetTextureStageState() 3546 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP); in SetTextureStageState() 3549 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState() 3552 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE); in SetTextureStageState()
|
/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4175 renderer->setAddressingModeU(type, index, sw::ADDRESSING_WRAP); in SetSamplerState() 4178 renderer->setAddressingModeU(type, index, sw::ADDRESSING_MIRROR); in SetSamplerState() 4181 renderer->setAddressingModeU(type, index, sw::ADDRESSING_CLAMP); in SetSamplerState() 4184 renderer->setAddressingModeU(type, index, sw::ADDRESSING_BORDER); in SetSamplerState() 4187 renderer->setAddressingModeU(type, index, sw::ADDRESSING_MIRRORONCE); in SetSamplerState()
|