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Searched refs:setAddressingModeV (Results 1 – 22 of 22) sorted by relevance

/external/swiftshader/src/Device/
DVertexProcessor.cpp219 void VertexProcessor::setAddressingModeV(unsigned int sampler, AddressingMode addressMode) in setAddressingModeV() function in sw::VertexProcessor
223 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeV(addressMode); in setAddressingModeV()
DVertexProcessor.hpp147 void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode);
DSampler.hpp181 void setAddressingModeV(AddressingMode addressingMode);
DPixelProcessor.hpp193 void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode);
DPixelProcessor.cpp182 void PixelProcessor::setAddressingModeV(unsigned int sampler, AddressingMode addressMode) in setAddressingModeV() function in sw::PixelProcessor
186 context->sampler[sampler].setAddressingModeV(addressMode); in setAddressingModeV()
DRenderer.hpp272 void setAddressingModeV(SamplerType type, int sampler, AddressingMode addressingMode);
DSampler.cpp273 void Sampler::setAddressingModeV(AddressingMode addressingMode) in setAddressingModeV() function in sw::Sampler
DRenderer.cpp1922 void Renderer::setAddressingModeV(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeV() function in sw::Renderer
1926 PixelProcessor::setAddressingModeV(sampler, addressMode); in setAddressingModeV()
1930 VertexProcessor::setAddressingModeV(sampler, addressMode); in setAddressingModeV()
/external/swiftshader/src/Renderer/
DSampler.hpp181 void setAddressingModeV(AddressingMode addressingMode);
DVertexProcessor.hpp255 void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode);
DPixelProcessor.hpp230 void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode);
DRenderer.hpp300 void setAddressingModeV(SamplerType type, int sampler, AddressingMode addressingMode);
DVertexProcessor.cpp551 void VertexProcessor::setAddressingModeV(unsigned int sampler, AddressingMode addressMode) in setAddressingModeV() function in sw::VertexProcessor
555 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeV(addressMode); in setAddressingModeV()
DSampler.cpp276 void Sampler::setAddressingModeV(AddressingMode addressingMode) in setAddressingModeV() function in sw::Sampler
DPixelProcessor.cpp396 void PixelProcessor::setAddressingModeV(unsigned int sampler, AddressingMode addressMode) in setAddressingModeV() function in sw::PixelProcessor
400 context->sampler[sampler].setAddressingModeV(addressMode); in setAddressingModeV()
DRenderer.cpp2316 void Renderer::setAddressingModeV(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeV() function in sw::Renderer
2320 PixelProcessor::setAddressingModeV(sampler, addressMode); in setAddressingModeV()
2324 VertexProcessor::setAddressingModeV(sampler, addressMode); in setAddressingModeV()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp100 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
111 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
DContext.cpp2103 device->setAddressingModeV(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureWrap(wrapT)); in applyTextures()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp101 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
112 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
DContext.cpp3137 device->setAddressingModeV(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapT)); in applyTextures()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3562 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); in SetTextureStageState()
3565 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); in SetTextureStageState()
3568 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP); in SetTextureStageState()
3571 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState()
3574 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE); in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4197 renderer->setAddressingModeV(type, index, sw::ADDRESSING_WRAP); in SetSamplerState()
4200 renderer->setAddressingModeV(type, index, sw::ADDRESSING_MIRROR); in SetSamplerState()
4203 renderer->setAddressingModeV(type, index, sw::ADDRESSING_CLAMP); in SetSamplerState()
4206 renderer->setAddressingModeV(type, index, sw::ADDRESSING_BORDER); in SetSamplerState()
4209 renderer->setAddressingModeV(type, index, sw::ADDRESSING_MIRRORONCE); in SetSamplerState()