Searched refs:setBumpmapMatrix (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | TextureStage.hpp | 140 void setBumpmapMatrix(int element, float value);
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D | TextureStage.cpp | 106 void TextureStage::setBumpmapMatrix(int element, float value) in setBumpmapMatrix() function in sw::TextureStage
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D | PixelProcessor.hpp | 222 void setBumpmapMatrix(unsigned int stage, int element, float value);
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D | PixelProcessor.cpp | 333 void PixelProcessor::setBumpmapMatrix(unsigned int stage, int element, float value) in setBumpmapMatrix() function in sw::PixelProcessor 337 context->textureStage[stage].setBumpmapMatrix(element, value); in setBumpmapMatrix()
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/external/swiftshader/src/Device/ |
D | PixelProcessor.hpp | 185 void setBumpmapMatrix(unsigned int stage, int element, float value);
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3501 renderer->setBumpmapMatrix(stage, 0, (float&)value); in SetTextureStageState() 3504 renderer->setBumpmapMatrix(stage, 1, (float&)value); in SetTextureStageState() 3507 renderer->setBumpmapMatrix(stage, 2, (float&)value); in SetTextureStageState() 3510 renderer->setBumpmapMatrix(stage, 3, (float&)value); in SetTextureStageState()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4884 renderer->setBumpmapMatrix(stage, 0, (float&)value); in SetTextureStageState() 4887 renderer->setBumpmapMatrix(stage, 1, (float&)value); in SetTextureStageState() 4890 renderer->setBumpmapMatrix(stage, 2, (float&)value); in SetTextureStageState() 4893 renderer->setBumpmapMatrix(stage, 3, (float&)value); in SetTextureStageState()
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