Home
last modified time | relevance | path

Searched refs:setCurrentAction (Results 1 – 13 of 13) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DSleeperComponent.java62 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
72 parentObject.setCurrentAction(GameObject.ActionType.MOVE); in update()
79 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()
94 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
DAttackAtDistanceComponent.java64 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()
72 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
DPopOutComponent.java76 parentObject.setCurrentAction(GameObject.ActionType.HIDE); in update()
83 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
93 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()
DCrusherAndouComponent.java39 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()
DLauncherComponent.java77 parentObject.setCurrentAction(ActionType.ATTACK); in update()
85 parentObject.setCurrentAction(ActionType.IDLE); in update()
106 object.setCurrentAction(ActionType.MOVE); in fire()
DNPCComponent.java145 parentObject.setCurrentAction(ActionType.DEATH); in update()
150 parentObject.setCurrentAction(ActionType.MOVE); in update()
169 parentObject.setCurrentAction(ActionType.MOVE); in update()
205 parentObject.setCurrentAction(ActionType.MOVE); in update()
243 parentObject.setCurrentAction(ActionType.ATTACK); in executeCommand()
257 parentObject.setCurrentAction(ActionType.MOVE); in executeCommand()
DPlayerComponent.java327 parentObject.setCurrentAction(GameObject.ActionType.MOVE); in gotoMove()
376 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in gotoStomp()
451 parentObject.setCurrentAction(ActionType.DEATH); in stateDead()
458 parentObject.setCurrentAction(ActionType.DEATH); in stateDead()
505 parentObject.setCurrentAction(ActionType.FROZEN); in gotoFrozen()
DTheSourceComponent.java70 parentObject.setCurrentAction(ActionType.IDLE); in update()
73 parentObject.setCurrentAction(ActionType.DEATH); in update()
DPatrolComponent.java74 parentObject.setCurrentAction(GameObject.ActionType.MOVE); in update()
239 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in updateAttack()
248 parentObject.setCurrentAction(GameObject.ActionType.MOVE); in updateAttack()
DGhostComponent.java85 parentObject.setCurrentAction(mTargetAction); in update()
120 parentObject.setCurrentAction(mButtonPressedAction); in update()
DButtonAnimationComponent.java61 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
DGameObject.java244 public final void setCurrentAction(ActionType type) { in setCurrentAction() method in GameObject
DHitReactionComponent.java237 parent.setCurrentAction(ActionType.HIT_REACT); in receivedHit()