Searched refs:setEquals (Results 1 – 4 of 4) sorted by relevance
340 this.setEquals(false); in append()353 this.setEquals(false); in append()514 this.setEquals(false); in append()518 this.setEquals(false); in append()545 this.setEquals(false); in append()549 this.setEquals(false); in append()576 this.setEquals(false); in append()580 this.setEquals(false); in append()607 this.setEquals(false); in append()611 this.setEquals(false); in append()[all …]
145 UBool setEquals(UVector *a, UVector *b);
668 if (setEquals(U, temp2->fPositions)) { in buildStateTable()1043 UBool RBBITableBuilder::setEquals(UVector *a, UVector *b) { in setEquals() function in RBBITableBuilder
369 equalsBuilder.setEquals(true); in testAccessors()371 equalsBuilder.setEquals(false); in testAccessors()