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Searched refs:setIDom (Results 1 – 5 of 5) sorted by relevance

/external/llvm/include/llvm/Support/
DGenericDomTree.h125 void setIDom(DomTreeNodeBase<NodeT> *NewIDom) { in setIDom() function
572 N->setIDom(NewIDom); in changeImmediateDominator()
/external/swiftshader/third_party/LLVM/include/llvm/Analysis/
DDominators.h122 void setIDom(DomTreeNodeBase<NodeT> *NewIDom) { in setIDom() function
501 N->setIDom(NewIDom); in changeImmediateDominator()
/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/Support/
DGenericDomTree.h117 void setIDom(DomTreeNodeBase *NewIDom) {
636 N->setIDom(NewIDom);
DGenericDomTreeConstruction.h616 TN->setIDom(NewIDom); in reattachExistingSubtree()
844 TN->setIDom(NCD); in UpdateInsertion()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/Hexagon/
DHexagonLoopIdiomRecognition.cpp2241 BN->setIDom(DN); in processCopyingStore()